Whole track analyzes the entire file into one static 3-D shape you can orbit; a bright line marks the playhead. Realtime scrolls the last moments as it plays.
Compare A / B
A: —
B: —
Compare uses Whole-track view. B lays over A as a ghost mesh; Difference shows where A is thicker (warm) or B is (cool). Band gaps appear in the Discrepancy panel.
Resolution
0.55
Higher FFT = finer pitch detail, coarser timing. Log axis matches how you hear octaves.
Mesh
1.0×
dB window
−92 dB
−20 dB
Color
0.45
Camera
Drag to rotate · scroll to zoom · right-drag to pan · hover the surface to read freq / dB / time.
low ◂ frequency ▸ high
time ▸ now
dB
— fps
0:00 / 0:00
Feed it sound
Drop an audio file anywhere, open one, use your mic, or run the demo signal. Everything renders on your GPU in real time.